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Claim Your BusinessTheesa.com has a rating of 1 star from 1 review, indicating that most customers are generally dissatisfied with their purchases. Theesa.com ranks 315th among Video Games Other sites.
-This organization is a draconian copyright supporter: SOPA supporter, Destroying abandonware, and tries to protest many of the important exemptions of the DMCA about circumventing DRM. -Supporter of Microtransactions. Not only they are trying to justify loot boxes in video games to not be government-regulated, according to a torrentfreak article: https://torrentfreak.com/esa-reports-pirate-bay-rom-sites-and-cheaters-to-the-us-govt-181003/ they have the UTTER NERVE to enforce against cheating to bypass microtransactions, (different from how EPIC and T2's reasoning to sue cheaters, since that is for multiplayer): "In this section of its report, the ESA highlights threats to "free-to-play" games that generate revenue from micro-transactions, advertising, and subscriptions. Unauthorized third-party private' servers allow users to play such games, bypassing the original revenue model and stopping publishers from monetizing their content." Microtransactions in video games are often designed to exploit players and make the game worse on purpose and selling off the in-game items to improve the experience in the process. See this video: https://www.youtube.com/watch?v=xNjI03CGkb4 they rely on "creating a problem and selling the solution", For example, a "free-to-wait" mechanic in mobile games (forcing you to wait or pay up), grind walls in $60 games (make you do repetitive tedious tasks like killing enemies if you choose not to pay up). Its like going to a grocery store, to find that the floors are dirty, items on shelves not organized, on purpose and to have those fixed, you, the consumer have to pay extra. If games are too expensive, they should've sell the game at a higher base price and not rely on "player's choice" on secondary purchases. These game companies rely on, "whales" people willing to spend a lot of money on a game. There are people out there with disabilities, addics and other issues that makes them susceptible to such business practices. News articles broke out about kids spending their parent's bank accounts and others going broke: https://www.youtube.com/watch?v=7S-DGTBZU14. This sounds frighting enough, until news broke out around the beginning of August 2019 that they doxxed 2000s of people's personal information at the E3, including home addresses, phone numbers, and full names out into the public that is the internet. It's as if they are trying to compete with Facebook, Equfax, and Capitol One to see who is the worse in trying to protect individual's information. Many of these 2000s are game journalists and even ones who make youtube videos criticizing the game industry. You know that such information shouldn't be out in the public, because there are malicious people who disagree with others, and would rather stalk and attack them physically. They've been swatting, and having your home address is enough for them to target you. Therefore, the ESA's mishandling of this put many people who signed into the E3 in danger.
-This organization is a draconian copyright supporter: SOPA supporter, Destroying abandonware, and tries to protest many of the important exemptions of the DMCA about circumventing DRM.
-Supporter of Microtransactions. Not only they are trying to justify loot boxes in video games to not be government-regulated, according to a torrentfreak article: https://torrentfreak.com/esa-reports-pirate-bay-rom-sites-and-cheaters-to-the-us-govt-*******/ they have the UTTER NERVE to enforce against cheating to bypass microtransactions, (different from how EPIC and T2's reasoning to sue cheaters, since that is for multiplayer):
"In this section of its report, the ESA highlights threats to "free-to-play" games that generate revenue from micro-transactions, advertising, and subscriptions. Unauthorized third-party private' servers allow users to play such games, bypassing the original revenue model and stopping publishers from monetizing their content."
Microtransactions in video games are often designed to exploit players and make the game worse on purpose and selling off the in-game items to improve the experience in the process. See this video: https://www.youtube.com/watch?v=xNjI03CGkb4 they rely on "creating a problem and selling the solution", For example, a "free-to-wait" mechanic in mobile games (forcing you to wait or pay up), grind walls in $60 games (make you do repetitive tedious tasks like killing enemies if you choose not to pay up). Its like going to a grocery store, to find that the floors are dirty, items on shelves not organized, on purpose and to have those fixed, you, the consumer have to pay extra.
If games are too expensive, they should've sell the game at a higher base price and not rely on "player's choice" on secondary purchases. These game companies rely on, "whales" people willing to spend a lot of money on a game. There are people out there with disabilities, addics and other issues that makes them susceptible to such business practices. News articles broke out about kids spending their parent's bank accounts and others going broke: https://www.youtube.com/watch?v=7S-DGTBZU14.
This sounds frighting enough, until news broke out around the beginning of August 2019 that they doxxed 2000s of people's personal information at the E3, including home addresses, phone numbers, and full names out into the public that is the internet. It's as if they are trying to compete with Facebook, Equfax, and Capitol One to see who is the worse in trying to protect individual's information. Many of these 2000s are game journalists and even ones who make youtube videos criticizing the game industry.
You know that such information shouldn't be out in the public, because there are malicious people who disagree with others, and would rather stalk and attack them physically. They've been swatting, and having your home address is enough for them to target you. Therefore, the ESA's mishandling of this put many people who signed into the E3 in danger.
Tip for consumers:
You should be weary of big organizations run by corporations that have terrible history of their practices. If you are attending E3 in the future, please reconsider.
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